Software & Games Development

Make Human 1.1 / Splash Screen

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Today I made a splash screen for new release of Make Human, version 1.1 . Starting idea was to show some new features, such as facial rig and additional mesh topologies for characters. Beside this, I tried to tell a story about digital characters phenomena, via showing "anatomy" of digital character: bones and mesh wireframe. 

 

Character used for this image is exported from Make Human 1.1 and imported into Blender. Blender is used for posing and rendering. Rendering is done with Blender Cycles. Four variants of the character are created with Blender: only bones, version with white contours, wireframe version and realistic version. These renders are combined with GIMP into final image.

 

During process of compositing final image, I found wireframe version of character most interesting and decide to set focus on him. Color scheme is default Make Human orange with darker gray background. I decide to use this colors to keep consistence with colors of Make Human application, which user will see after this image. To make colors richer and orange stronger, overall color tone is set to dimmed blue tone.

 

Verticals of figures and predictive horizontal repetition of figures produced a little dull composition. To make visual structure more interesting I decided to rotate image. Rotating an image creates diagonals from verticals and horizontals, adding more action and intensity to composition.

Animated Icons for Teachers Service software

 

Animated icons done for Teachers Service software.

Copyright Faculty of Technical Sciences, Novi Sad, Development Team, 2014.

 

ANIMATION TECHNIQUE: 3D

GENRE: SOFTWARE INTERFACE ICONS

FRAME RATE: 20 fps

FORMAT: 128x128 COLOR

COUNTRY: SERBIA

YEAR: 2014

 

This icons are realised entirely with free and open source software:

- Blender

- Gimp

 

Make Human 1.0 alpha 8 / Splash Screen

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This is a splash screen graphic for lattest release of Make Human, version 1.0 alpha 8. Slash screen is done in GIMP, where all elements were combined into final product. Women figure is a lattest basic model from Make Human, exported into Blender. Blender is used for posing and rendering with Cycles rendering engine. New basic model is important feature in lattest release of Make Human and it was significant to point it out in a splash screen.

 

Inspiration for this image came from a paradigma of digital arts. When we make digital humans, we shape energy, by using electronic tools - a computer and graphical software. This electronic tools are represented with the electrifying wireframe shaded model of a woman, casting thunderbolts.

 

Digital human we make by this electronic tools are in some degree a real object, a matter. In ontologically point of view, perception of digital object is the identical process to the perception of a real object. This living phantasmagoria is represented with the solid shaded model of a women, on the left.

This two figure are facing each other, recalling a relationship between idea, energy and matter, which opens some interesting questions about the paradigma of digital arts.


Phatch

Phatch is an user friendly, cross-platform Photo Batch Processor and Exif Renamer with a nice graphical user interface. Phatch handles all popular image formats and can duplicate (sub)folder hierarchies. Phatch can batch resize, rotate, apply shadows, perspective, rounded corners, … and do much more actions in minutes instead of hours or days if you do it manually.

 

Artwork

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Pot of Gold

Pot of Gold is standard gambling slot video game. Copyright of Lucky Line, Serbia. All right reserved.

 

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